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我十几年没玩了,这两天我上去看了看,两个字形容,荒凉,能有今时今日的“成就”,策划真是功不可没,游戏本身还是不错的,有他吸引人的点,个人认为3之后出的所有东西都是画蛇添足,而不是锦上添花,简单的事情弄得复杂化,玩游戏变成被游戏玩,有那么多优秀的游戏和模式可以借鉴,为什么要闭关锁国搞负优化?pvp就照搬王者那一套模式,有钱没钱大家都是公平的,只有皮肤附加的那10点属性,拼的是手法和意识,卖卖皮肤,你看人家少赚钱了吗?游戏引擎老旧,画面差,优化差,游戏系统过于复杂,可玩性差,想要吸引新玩家根本就是天方夜谭,国内根本就不差这方面的人才,黑神话和哪吒都是成功的例子,缺的不是资源,而是做好一件事的决心,任重而道远啊! |
马上打造节了。CBG上的号继续贬值一半。 |
![]() I still want to ask KFZ to take a good look at those games with decent reputation and still have many players! Look at how Mi Hushu does game content, what is the purpose of other companies' monthly cards, and what do our monthly cards do? We are completely straightforward and brutal. You want to increase players' online time but don't consider sustainability. Today's event where everyone who logs in with a 75 account gets a full set of equipment, your meaning is quite clear—to make the daily active users look good. But this is purely killing the goose that lays the golden eggs; regular players feel betrayed, and new players feel like they are lagging behind others! As for me, it feels like this event is entirely for studios! If you want us to come up and play like Legend, just hack and slash. |
兵马行空 发表于 2025-2-26 11:18 广西 没有人认为这玩意能做理财产品,贬值很正常,但是要在合理区间范围内,一年贬值20%以内还行,你现在这一月贬值100%以上,谁能接受?而且这是你内部开发组造成的,并不是游戏外部环境造成的。 |
坤灿 发表于 2025-2-26 11:15 北京 任何游戏都有生命周期,但是时间到了都会不断贬值,但是这是外部环境造成的,人家是今年一万,明年八千后年六千再过一年四千,这种幅度变化,游戏老了没办法,而我们这天下呢?他是内部策划造成的,上月一万,这月立马变成三四千!你说这谁能接受? |
他们要听劝,这游戏早活了#00天下3项目组就是一个跳板,捞完捞足了就下一位,以后叫捞佬3就行了#00他们哪里管大众玩家的心声,毕竟搞实事费力还伤神,不如捞上几笔就走人,得亏他们这群cs只是游戏策划,这要是群众里的工作者不得祸害惨了群众呢,欺上瞒下,人事不干。 |